Title
Contributor
en-ca
Catherine Leung
en-ca
Hasan Kamal-Al-Deen
Publication Date
en-ca
2020
Description
en-ca
The focus of this book, is to introduce you to tools used for developing art assets for games. However, this is not an art book. We won't be able to tell you what looks good or how best to achieve a certain effect. The focus of this book is to introduce you to the tools used by artists and the type of work they need to do as well as ways to augment the tools to develop more features.
You will need a bit of time to get used to the tools and become even a little proficient in their basic usage. The process of creating models is different from programming. Thus, it is very important that you keep up to date with work as we go and get the necessary notes from web page for reference.
Lastly this book serves as the subject notes for gam536 and dps936 at Seneca College.
You will need a bit of time to get used to the tools and become even a little proficient in their basic usage. The process of creating models is different from programming. Thus, it is very important that you keep up to date with work as we go and get the necessary notes from web page for reference.
Lastly this book serves as the subject notes for gam536 and dps936 at Seneca College.
Table Of Contents
en-ca
1. Introduction
2. Tools
3. Background
4. Triangulation and Triangle 5. Reduction
6. Unwrapping
7. Creating a texture from a stamp
8. Animation
9. MaxScript
10. Translation, Rotation and Scale
11. Graphics
12. Appendix: Shortcut Keys
2. Tools
3. Background
4. Triangulation and Triangle 5. Reduction
6. Unwrapping
7. Creating a texture from a stamp
8. Animation
9. MaxScript
10. Translation, Rotation and Scale
11. Graphics
12. Appendix: Shortcut Keys
Subject
en-ca
Computer graphics
en-ca
Computer science
en-ca
Professional and applied computing
en-ca
Computer games -- Design
en-ca
Computer games -- Programming
School / Program
en-ca
Faculty of Applied Science and Engineering Technology
Course
en-ca
GAM536
en-ca
DPS936
Publisher
en-ca
Toronto: Seneca Open Textbook Project
Format
en-ca
eBook
en-ca
Gitbook
Language
en-ca
English
Access Restrictions
en-ca
Open Access